

For the last photorealistic project, I went with an HDRI for both visibility and lighting.Īs you may have seen, I've got kind of an overcast sky there, so it was more taxing to get that ambient light into the room. Sometimes, if Octane Daylight does a better job (for example, in the cyberpunk city render), I'll use an HDRI just for the sky visibility and the daylight sun with tweaks as the primary source. Depending on the project, I always have an HDRI for the render. Lighting is the most important part of any scene. I haven't tried out other render engines because I felt comfortable with Octane as soon as I began working with it but I will give engines like Redshift a shot in the future. The rendering setup I use is Octane's Path Tracing and a very high sample to drain out the noise and get a more realistic look with the PT. It's possible to get really detailed and perfect textures with Octane materials, even without using Substance. I do use Substance at times but mostly, I do all the work with Octane materials and messing around with dirt nodes and gradients. I take my time to make the textures perfect, experimenting with roughness maps, scratches, bumps, fingerprints, scaling it all up and down to see what fits.

Texturing is more important than modeling to me as it gives life to every object regardless. I really wanted to try out something that would make people question whether it's real or not without any context. I started to work on photorealistic environments mainly because I got inspired by the amount of renders in that style done by other people and also by watching a few of the CGI trailers for video games. I haven't contributed much to any serious projects as I've basically been doing 3D art as a passion for a long time (other than contributing to little things like helping out with cosplays where people needed something modeled for 3D printing). I started working with 3D around mid-2017 from there on, I watched tons of tutorials, checked out how people did their art, got inspired by video game trailers and the details in them, and just wanted to do something similar or just close to that! I'm self-taught in the field of 3D design. I haven't worked professionally in the field yet but I am freelancing for now as this is the job I'd like to pursue.
Octane render settings software#
I'm Hary, and I've studied in the field of computer engineering along with software studies (which I've lost interest in ever since I started working on 3D projects).
